Desktop and mobile html5 game framework.
Check touching floor phaser.
Touching phaser types physics arcade arcadebodycollision whether this body is colliding with a body or static body and in which direction.
If both of these conditions are met we apply a vertical velocity of 350 px sec sq.
Set hit area from width height rectangle of the texture gameobject.
In a collision where both bodies have zero velocity embedded will be set instead.
Desktop and mobile html5 game framework.
Set hit area from game object.
We check the variable hitplatform just to make sure the player did actually collide with the floor and not anything else.
The phaser sandbox allows you to code games in your browser without having to download or install anything.
A fast free and fun open source framework for canvas and webgl powered browser games.
This will set you up with a nice structure to start building html5 mobile games with phaser.
If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly.
For more phaser tutorials you can also check out the games category on the blog.
You should not normally access this class directly but instead use a phaser pointer object which normalises all game input for you.
Before we get into collisions it s important to understand the role of the update method.
In your phaser states you may have an update method that.
Android 2 x only supports 1 touch event at once no multi touch.
A fast free and fun open source framework for canvas and webgl powered browser games.
Phaser touch handles touch events with your game.
Get the source and assets for every phaser example from the phaser examples github repository.
Call gameobject setinteractive to register touch input of game object before listening touching events.
However we also test if the player is touching the floor otherwise they could jump while in mid air.
An object containing touching results.
These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.